GameCube, specifiche tecniche:

MPU("Microprocessor Unit"): Custom IBM Power PC "Gekko"

Manufacturing Process: 0.18 micron IBM Copper Wire Technology

Clock Frequency: 485 MHz

CPU Capacity: 1125 Dmips (Dhrystone 2.1)

Internal Data Precision: 32-bit Integer & 64-bit Floating-point

External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)

Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

System LSI Custom: ATI/Nintendo "Flipper"

Manufacturing Process: 0.18 micron NEC Embedded DRAM Process

Clock Frequency: 162 MHz

Embedded Frame Buffer Approx.: 2MB Sustainable Latency : 6.2ns (1T-SRAM)

Embedded Texture Cache Approx.: 1MB Sustainable Latency : 6.2ns (1T-SRAM)

Texture Read Bandwidth: 10.4GB/second (Peak)

Main Memory Bandwidth: 2.6GB/second (Peak)

Pixel Depth: 24-bit Color, 24-bit Z Buffer

Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware

Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump

Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear

Filtering, Anisotropic Filtering, Real-time Hardware Texture

Decompression (S3TC), Real-time Decompression of Display List, HW 3-line

Deflickering filter

I seguenti dati audio sono incorporati nel System LSI:

System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)

Real-world: polygon 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured fully lit, etc.)

System Memory: 40MB

Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency

A-Memory: 16MB (81MHz DRAM)

Disc Drive: CAV (Constant Angular Velocity) System

Average Access Time: 128ms

Data Transfer Speed: 16Mbps to 25Mbps

Media:

Alimentatore: AC Adapter DC12V x 3.5A

Dimensioni (in pollici): 4.3"(H) x 5.9"(W) x 6.3"(D)

 

Per la descrizione più colloquiale del GameCube clicca quì!