GameCube, specifiche tecniche:
MPU("Microprocessor Unit"): Custom IBM Power PC "Gekko"
Manufacturing Process: 0.18 micron IBM Copper Wire Technology
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision: 32-bit Integer & 64-bit Floating-point
External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit
data bus 162 MHz clock)Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2
way)System LSI Custom: ATI/Nintendo "Flipper"
Manufacturing Process: 0.18 micron NEC Embedded DRAM Process
Clock Frequency: 162 MHz
Embedded Frame Buffer Approx.: 2MB Sustainable Latency : 6.2ns (1T-SRAM)
Embedded Texture Cache Approx.: 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth: 10.4GB/second (Peak)
Main Memory Bandwidth: 2.6GB/second (Peak)
Pixel Depth: 24-bit Color, 24-bit Z Buffer
Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware
Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump
Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear
Filtering, Anisotropic Filtering, Real-time Hardware Texture
Decompression (S3TC), Real-time Decompression of Display List, HW 3-line
Deflickering filter
I seguenti dati audio sono incorporati nel System LSI:
System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU,
Geometry Engine, HW Lighting Total)Real-world: polygon 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured fully lit, etc.)
System Memory: 40MB
Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory: 16MB (81MHz DRAM)
Disc Drive: CAV (Constant Angular Velocity) System
Average Access Time: 128ms
Data Transfer Speed: 16Mbps to 25Mbps
Media:
Alimentatore: AC Adapter DC12V x 3.5A
Dimensioni (in pollici): 4.3"(H) x 5.9"(W) x 6.3"(D)
Per la descrizione più colloquiale del GameCube clicca quì!